package main;

import java.awt.Rectangle;

public class Enemies {
	public String enPlace;
	public Rectangle enRect;
	public int correctY;
	

	public Enemies(Rectangle enRec, String enPlace, int correctY) {
		this.correctY = correctY;
		this.enPlace = enPlace;
		this.enRect = enRec;
	}
	
	// RECTANGLES
	public static final Rectangle PERCOVIK = new Rectangle(840, 405, 190, 30);
	public static final Rectangle FLY = new Rectangle(570, 375, 95, 40);
	public static final Rectangle LOOTER = new Rectangle(1175, 530, 135, 90);
	public static final Rectangle THISI = new Rectangle(700, 455, 120, 100);
	public static final Rectangle KOPITA = new Rectangle(530, 450, 180, 80);
	public static final Rectangle GROL8 = new Rectangle(965, 485, 170, 150);
	public static final Rectangle GROL9 = new Rectangle(855, 470, 150, 120);
	
	// ENEMIES
	public final static Enemies kopita = new Enemies(KOPITA, "Elderin", 15);
	public final static Enemies fly = new Enemies(FLY, "Cross Road", 37);
	public final static Enemies grol8 = new Enemies(GROL8, "Valar", 10);
	public final static Enemies grol9 = new Enemies(GROL9, "WaterM", 10);
	public final static Enemies perc = new Enemies(PERCOVIK, "Valor", 2);
	public final static Enemies looter = new Enemies(LOOTER, "Storm Square", 10);
	public final static Enemies thisi = new Enemies(THISI, "Sador", 25);
	

}
